Crafting Games with Purpose

Runneth Over Studio blends creativity, conviction, and code to build meaningful, engaging experiences using open tools.

PROJECTS

What I'm Working On

A glimpse into projects I'm actively developing under Runneth Over Studio. Expect thoughtful design, technical polish, and meaningful storytelling.

Gopher Wood Engine

I am currently building Gopher Wood Engine. My goals for it are to be a high-performance, cross-platform, and modular game engine built from the ground up in C# to empower developers with modern tooling and a clean architecture.

It is leveraging low-level APIs like Vulkan for cutting-edge graphics rendering and OpenAL for spatial audio, giving you fine-grained control over performance and cross-platform capabilities. At its core, the engine uses the lightweight and highly efficient Arch ECS for entity-component management, enabling scalable and data-oriented game development. Physics are powered by the fast and robust Jolt Physics, delivering reliable real-time simulation.

Creating Gopher Wood has been an incredibly gratifying process. It allows me to blend creativity and engineering into something meaningful; tailored specifically for the types of experiences I want to craft and share.

ABOUT

Who I Am

I'm Aaron Salisbury. I am an indie dev, software engineer, combat veteran, married, father of three, and a Christian.

For several years, I worked in enterprise software as a Principal Software Engineer. I hold a degree in Computer Information Systems with an emphasis on Application Development, along with a minor in Web & Digital Media Development, from the University of Wisconsin - Stevens Point. Before entering tech, I served in the U.S. Army as a non-commissioned officer, completing two overseas deployments to Iraq and Afghanistan and receiving an honorable discharge.

I founded Runneth Over Studio, LLC to create thoughtful, engaging experiences for players who feel underserved by the current gaming landscape. Too often, mature games rely on glorifying objectionable themes, while many Christian games are limited by a Sunday school aesthetic. Runneth Over Studio exists to challenge that binary. Drawing inspiration from the rich legacy of Christian art—evocative, bold, and enduring—I aim to explore deep themes and allegory through compelling gameplay. Our mission is to craft games that resonate both creatively and spiritually, without compromising on fun or depth.

Aaron Salisbury
TOOLS

Freely Available Professional Tooling

Runneth Over Studio uses a suite of open source tools available to everyone, free of restrictive copyright and licensing.

"What we want is not more little books about Christianity, but more little books by Christians on other subjects - with their Christianity latent."